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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
761
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Posted - 2013.07.27 18:07:00 -
[1] - Quote
Iron Wolf Saber wrote:Minstrum Ridcully wrote:Why, if i've pulled the pin on a grenade and i die before i get the chance to throw it, does the grenade not detonate?
Surely this can only add to the excitement of the game and give any would be tea bagger something to think about.
Also it would mean that you could charge at the opposite team and give them a little 'present' once they've killed you. I'm an immortal solider after all death is but a minor logistical issue.
Grenades have a power grid requirement, Ever wondered why? Hint... hint... suit's reactor bleed off is the fuse. Clone terminates too early and there is not sufficient energy to fully prime the grenade.
If I am still able to be picked up, wouldn't that indicate that the PG of the suit was continuing to run juice through the suit?
I agree that it should be included once again, though also that I should die when the grenade detonates. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
761
|
Posted - 2013.07.27 18:23:00 -
[2] - Quote
Th3rdSun wrote:Cosgar wrote:Iron Wolf Saber wrote:DUST Fiend wrote:Cosgar wrote:If you dropped an RE, you can still detonate it if you have your wrist pad out when you die. OK IWS, answer that one :p Remotes are more traditional types of explosives and don't need external primers. Chances are the power grid drain on those are from shielding and cortex bandwidth usage. Keep in mind that they have to actually be armed before you die. Also, if this gets "fixed," I'm personally holding you responsible. the way the grenade mechanics work,as soon as you pull out a grenade,it's armed.Never liked that.You should be able to run with a grenade in your hand as long as you want to,then cook it and throw it when you see fit. I've said it before,but the grenade mechanics in this game need some serious reworking. You're asking for grenades that you swap to just like everything else we have?
I'm on board, I like it, CCP should make it so. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
761
|
Posted - 2013.07.27 18:30:00 -
[3] - Quote
Iron Wolf Saber wrote:Alaika Arbosa wrote:Th3rdSun wrote:[quote=Cosgar]
the way the grenade mechanics work,as soon as you pull out a grenade,it's armed.Never liked that.You should be able to run with a grenade in your hand as long as you want to,then cook it and throw it when you see fit.
I've said it before,but the grenade mechanics in this game need some serious reworking.
You're asking for grenades that you swap to just like everything else we have? I'm on board, I like it, CCP should make it so. Similar to how there is a difference between pick weapon/equipment and quick swap? I wouldn't mind.
Yeah, added to the radial weapon/equipment menu.
I can also see Cosgars point (they would become a pain in the neck, however I doubt they'd be spammed more than they already are since you'd only have grenades up instead of tossing them with equipment/gun in your hand), though it would go a long way to maintaining consistency which I think is a good thing. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
762
|
Posted - 2013.07.27 19:13:00 -
[4] - Quote
Cosgar wrote:Iron Wolf Saber wrote:Cosgar wrote:Iron Wolf Saber wrote:Cosgar wrote: My issue is that someone could take a contact grenade, run up to someone and pop it in their face. Doesn't seem so bad, but I could see some scouts abusing it. I like the idea of swapping to a grenade though. It'd be a great way to cut down spam.
Forcing to swap could be seen as a clunky mechanic thought it would free up a button for something else... or maybe that button becomes the 'hot button' whatever you select in your equipment menu as hot anytime you hit that button you auto deploy/use that device and return back to previous weapon. BTW there was a smart bomb module on the market, people raged and it was removed. Smart bomb? As an explosive enthusiast, I'm intrigued- tell me more... Original descriptor stated that upon death the 'smart bomb' would utilize the suit's reactor and go critical. I guess the smart part would be turning a reactor into a weapon in 3 seconds flat. Eve Online version of the same named weapon utilizes the shield's shields as a means of emission. Not what I expected, but still cool. We need different grenades with different damage types too. Armor tankers are getting the short end of the stick. But I would like to see some heavy grenades.
I think a traditional Eve smartbomb would be an interesting module (probably ridiculously OP though).
Kinda interested in Heavy Grenades too, hell, Light Grenades as well for that matter.
While we're on the topic, what race are the current Grenades anyway? |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
766
|
Posted - 2013.07.27 21:06:00 -
[5] - Quote
Zekain Kade wrote:Iron Wolf Saber wrote:Alaika Arbosa wrote:Th3rdSun wrote:[quote=Cosgar]
the way the grenade mechanics work,as soon as you pull out a grenade,it's armed.Never liked that.You should be able to run with a grenade in your hand as long as you want to,then cook it and throw it when you see fit.
I've said it before,but the grenade mechanics in this game need some serious reworking.
You're asking for grenades that you swap to just like everything else we have? I'm on board, I like it, CCP should make it so. Similar to how there is a difference between pick weapon/equipment and quick swap? I wouldn't mind. I do, we have enough menu swapping shut going in this game already. We don't need another redundant interface that prolongs the use of something. An example is trying to call in a vehicle you have no stalk of. Go to overview> select Neo com> scroll down and select vehicle fitting> select desired vehicle fitting> select restock.> wait for it to calculate the price> confirm purchase> wait for the purchase to go through> back out of everything> press right on the D pad> select vehicles > select vehicle type> select desired fitting > wait for the vehicle to drop. Why go through ALL of that? Why not just let us select the depleted fitting, have it auto buy the missing parts in your fitting , and drop it when you call it in ? Its the same for drop suits, it pisses me off. There is no need f) to have that many steps to just use one thing.
Your overly complex example can be solved in a very simple way.
Restock your fits IN BETWEEN matches.
Problem solved, moving on..... |
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